Creatives · Builders · The curious

Tools for the work
you haven't made yet.

Whether you make things for a living or you're just getting curious — open a tool and start. Use it, learn how it's built, and carry both into your next piece. A growing collection: browser apps, Unity systems, Cinema 4D and After Effects scripts.

Nobody was going to build these for me. So I did. — HAS
Reel · Cinema 4D / Redshift

The tools

Something broke, or a tool you wish existed? Tell me →

Take the tool, or take the method.

Build notes & tutorials

Every tool here started as a problem I had on a real deadline. In these breakdowns I show how each one is built — the techniques, the math, and the AI-assisted workflow behind it — so you can take the method and apply it to your own work, whether or not you ever use the tool itself.

Breakdown

Anatomy of a single-file tool

How I structure state, UI, and export inside a small tool so it stays fast to build and easy to ship.

Coming first →
Breakdown

Rendering video as ASCII at 60fps

The canvas glyph atlas behind HAS ASCII — braille mode, edge characters, WebM export.

In progress
Breakdown

GPU particles without a framework

Curl noise, mesh emission, and audio reactivity in raw WebGPU — the FLOWFIELD engine.

In progress

Hi. I'm Hector Augusto Santizo.

For more than fifteen years I've worked where design, animation, 3D, and software overlap — including a decade leading creative services at a major music company. These tools are built on deadline, not in theory.

HAS Tools is where I publish the things I wish existed: small creative tools, interactive experiments, and the lessons I learn while building them. Some people use the tools. Others use them as inspiration to build their own. Both are welcome.

One email when a new tool ships.

What it does, how it's built, and what to steal from it for your own work. If it doesn't leave you itching to build something, one click ends it.

No spam, no drip sequence. Just the tools.